Survival Master's Roadmap
Last Update 24.5.2022 21:00
PHASE 1: POC (Proof-of-Concept)
STATUS: Initiated
These topics are in progress at the moment.
Terrain
Debug Console
Done and ready
Camera Controller
Cursor Controller
Cursors Controller
We want to have different cursors, for different actions in the game.
Terrain Controller
This will be a huge topic! Fully procedurally generated terrain and grid system.
Foliage Controller
Trees, bushes, etc...just flora and fauna placement controller.
Water Shader
We want to have mud, and seas on more than one level implemented.
Day/night controller
There will be a specific day and night cycles, with two directional lights (Unity Free can use only one)
Characters
Character movement, switching and theirs character, mood and story.
Build system
Buildings, conveyor belts and everything related to object placement.
Inventory System
Player's Inventory. It will be really challenging, as inventory system will change during the game!
Items
Everything about game items (pickable, consumables, etc...)
Materials
Materials and materials processing. All materials whihc will occur in the game.
Story/quests controller
The main story will be secret till RELEASE 1.0 - but side quests, can be revealed.
Weather controller
The rain, the acid rain! storms and beautiful sunny days pseudo-randomly changing.
Sound/music controller
We require some music and sounds in the game...strange isn't it? Music and sounds are fundamental!
UI/UX + Main Menu
This will be most probably biggest challenge, as UI/UX is special area and we don't know about that anything.
Save/Load controller
This is a fundamental feature, which needs to be in each game right?
Tech Tree
This will be really big fun - that is the reason, why we put this at the end!
Google Voice
We need some voice in the game... why? You will see! We are going to use Google Voice!
Time Travel TIME!
Yes, our game will have the TIME TRAVEL feature! This will be really complicated, but It will be amazing!
PHASE 2: ALPHA VERSION
STATUS: WAITING FOR PREVIOUS PHASE BEING FINISHED
- mods ???
- multi-language support
- tech tree definition
- biomes definition
- characters definition
- LORE
- LORE
- construction/deconstruction animations
- Difficulty levels
- Side quests definition
- Game objects facelift
- Code refactoring
PHASE 3: EARLY ACCESS + STEAM
STATUS: WAITING FOR PREVIOUS PHASE BEING FINISHED
- audio languages
- changes based on user feedback
- item processing balancing
- main story implementation
- UI/UX facelift
- Bugfix
- Code refactoring
- minor changes
PHASE 4: RELEASE 1.0
STATUS: WAITING FOR PREVIOUS PHASE BEING FINISHED
TOP SECRET
FUTURE RELEASES
STATUS: WAITING FOR PREVIOUS PHASE BEING FINISHED
- Multiplayer?