Survival Master's Roadmap

Last Update 24.5.2022 21:00

PHASE 1: POC (Proof-of-Concept)

STATUS: Initiated

These topics are in progress at the moment.

Terrain

Debug Console

Done and ready

Camera Controller
Cursor Controller
arrowcursor

Cursors Controller

We want to have different cursors, for different actions in the game.

Terrain Controller

This will be a huge topic! Fully procedurally generated terrain and grid system.

foliage

Foliage Controller

Trees, bushes, etc...just flora and fauna placement controller.

water

Water Shader

We want to have mud, and seas on more than one level implemented.

Day/night controller

There will be a specific day and night cycles, with two directional lights (Unity Free can use only one)

Characters

Character movement, switching and theirs character, mood and story.

Build system

Buildings, conveyor belts and everything related to object placement.

Inventory System

Player's Inventory. It will be really challenging, as inventory system will change during the game!

Items

Everything about game items (pickable, consumables, etc...)

Materials

Materials and materials processing. All materials whihc will occur in the game.

Story/quests controller

The main story will be secret till RELEASE 1.0 - but side quests, can be revealed.

Weather controller

The rain, the acid rain! storms and beautiful sunny days pseudo-randomly changing.

Sound/music controller

We require some music and sounds in the game...strange isn't it? Music and sounds are fundamental!

UI/UX + Main Menu

This will be most probably biggest challenge, as UI/UX is special area and we don't know about that anything.

Save/Load controller

This is a fundamental feature, which needs to be in each game right?

Tech Tree

This will be really big fun - that is the reason, why we put this at the end!

Google Voice

We need some voice in the game... why? You will see! We are going to use Google Voice!

Time Travel TIME!

Yes, our game will have the TIME TRAVEL feature! This will be really complicated, but It will be amazing!

PHASE 2: ALPHA VERSION

STATUS: WAITING FOR PREVIOUS PHASE BEING FINISHED

  • mods ???
  • multi-language support
  • tech tree definition
  • biomes definition
  • characters definition
  • LORE
  • LORE
  • construction/deconstruction animations
  • Difficulty levels
  • Side quests definition
  • Game objects facelift
  • Code refactoring

PHASE 3: EARLY ACCESS + STEAM

STATUS: WAITING FOR PREVIOUS PHASE BEING FINISHED

  • audio languages
  • changes based on user feedback
  • item processing balancing
  • main story implementation
  • UI/UX facelift
  • Bugfix
  • Code refactoring
  • minor changes

PHASE 4: RELEASE 1.0

STATUS: WAITING FOR PREVIOUS PHASE BEING FINISHED

TOP SECRET

FUTURE RELEASES

STATUS: WAITING FOR PREVIOUS PHASE BEING FINISHED

  • Multiplayer?